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require "./geometric/*"
# require "./geometric/*" # require "./real" require "big" alias Real = BigFloat EPS = Real.new(1e-12) struct Real def <=>(other : Real) {% if Real == BigFloat %} if previous_def(other - EPS) < 0 -1 elsif previous_def(other + EPS) > 0 1 else 0 end {% else %} if self < other - EPS -1 elsif self > other + EPS 1 else 0 end {% end %} end def sign : Int32 self < -EPS ? -1 : self > EPS ? 1 : 0 end def to_radian self * Math::PI / 180 end def to_degree self * 180 / Math::PI end def self.scan(scanner, io : IO) : self Real.new scanner.s(io) end end # require "./object/*" module Geometric struct Circle property center : Vec2, radious : Real def initialize(center : Vec2, radious) @center, @radious = center, Real.new(radious) end def initialize(x, y, radious) initialize(Vec2.new(x, y), radious) end def self.scan(s, io : IO) : self new Real.scan(s, io), Real.scan(s, io), Real.scan(s, io) end delegate x, y, to: center {% for op in %w[+ - * /] %} def {{op.id}}(other : Vec2) Circel.new(x {{op.id}} other.x, y {{op.id}} other.y, radious) end def {{op.id}}(other : Real) Circle.new(x {{op.id}} other, y {{op.id}} other, radious) end {% end %} def area : Real radious * radious * Math::PI end def contains?(v : Vec2) ((v - center).length <=> radious) < 0 end def inspect(io : IO) io << '(' << center << ", " << radious << ')' end end end # require "../real" # require "./vec2" # require "../real" module Geometric struct Vec2 include Comparable(Vec2) property x : Real, y : Real def self.zero Vec2.new(Real.zero, Real.zero) end def initialize(x, y) @x, @y = Real.new(x), Real.new(y) end def self.scan(scanner, io : IO) : self Vec2.new(scanner.f(io), scanner.f(io)) end def + self end def - Vec2.new(-x, -y) end {% for op in %w[+ - * /] %} def {{op.id}}(other : Vec2) Vec2.new(x {{op.id}} other.x, y {{op.id}} other.y) end def {{op.id}}(other) Vec2.new(x {{op.id}} other, y {{op.id}} other) end {% end %} def <=>(other : Vec2) x_cmp = x <=> other.x if x_cmp != 0 x_cmp else y <=> other.y end end def [](index : Int) return x if index == 0 return y if index == 1 raise IndexError.new end def length : Real Math.hypot(x, y) end def dot(other : Vec2) : Real x * other.x + y * other.y end def cross(other : Vec2) : Real x * other.y - y * other.x end def angle : Real Real.new Math.atan2(y, x) end def rotate(rad : Real) : Vec2 c, s = Math.cos(rad), Math.sin(rad) Vec2.new(x * c - y * s, x * s + y * c) end def to_tuple {x, y} end def inspect(io : IO) io << '(' << x << ", " << y << ')' end end end module Geometric private module LineBase getter begin : Vec2, end : Vec2 def initialize(@begin, @end) end def initialize(begin_x, begin_y, end_x, end_y) @begin = Vec2.new(begin_x, begin_y) @end = Vec2.new(end_x, end_y) end def +(v : Vec2) self.class.new(@begin + v, @end + v) end def -(v : Vec2) self.class.new(@begin - v, @end - v) end def vec @end - @begin end def counter_vec @begin - @end end def parallel?(other : LineBase) vec.cross(other.vec).sign == 0 end def orthogonal?(other : LineBase) vec.dot(other.vec).sign == 0 end def to_tuple {@begin, @end} end def inspect(io : IO) : Nil io << '(' << @begin << ", " << @end << ')' end end struct Line include LineBase def self.scan(s, io : IO) : self new Real.scan(s, io), Real.scan(s, io), Real.scan(s, io), Real.scan(s, io) end end struct Segment include LineBase def self.scan(scanner, io : IO) : self new Real.scan(s, io), Real.scan(s, io), Real.scan(s, io), Real.scan(s, io) end end end module Geometric class Polygon < Array(Vec2) def initialize(points : Array(Vec2)) initialize(points.size) concat points end def initialize super end def initialize(initial_capacity : Int) super end def initialize(size : Int, &block : Int32 -> Vec2) initialize(size) size.to_i.times do |i| self << yield i end end def after(i : Int32) : Vec2 self[i != size - 1 ? i + 1 : 0] end def area : Real (0...size).sum { |i| self[i].cross after(i) }.abs / 2 end def centroid : Vec2 sum / size end def contains?(v : Vec2) (0...size).count { |i| p1, p2 = {self[i], after(i)}.minmax_by &.y (p1.y <=> v.y) <= 0 && (v.y <=> p2.y) < 0 && (p1 - v).cross(p2 - v).sign == -1 }.odd? end def convex_hull : Polygon result = Polygon.new points = sort points.each do |point| while result.size >= 2 && Geometric.ccw(result[-2], result[-1], point) != -1 result.pop end result << point end t = result.size + 1 (0...points.size - 1).reverse_each do |i| while result.size >= t && Geometric.ccw(result[-2], result[-1], points[i]) != -1 result.pop end result << points[i] end result.pop result end def inspect(io) io << self end end end module Geometric extend self def distance(v1 : Vec2, v2 : Vec2) : Real Math.hypot(v1.x - v2.x, v1.y - v2.y) end def distance(v : Vec2, c : Circle) : Real (distance(v, c.center) - c.radious).abs end def distance(v : Vec2, l : Line) : Real (l.vec.cross(v - l.begin) / l.vec.length).abs end def distance(v : Vec2, s : Segment) : Real if s.vec.dot(v - s.begin).sign < 0 distance(v, s.begin) elsif s.counter_vec.dot(v - s.end).sign < 0 distance(v, s.end) else distance(v, Line.new(s.begin, s.end)) end end def distance(c1 : Circle, c2 : Circle) : Real d = distance(c1.center, c2.center) r = c1.radious + c2.radious if (d <=> r) > 0 d - r elsif (d + c1.radious <=> c2.radious) < 0 c2.radious - (d + c1.radious) elsif (d + c2.radious <=> c1.radious) < 0 c1.radious - (d + c2.radious) else Real.zero end end def distance(obj1, obj2) : Real distance(obj2, obj1) end end # require "./real" # require "./object/*" # require "./distance" module Geometric extend self def intersect?(c1 : Circle, c2 : Circle) (distance(c1.center, c2.center) <=> (c1.radious + c2.radious)) < 0 end def intersect?(l1 : Line, l2 : Line) !l1.parallel?(l2) end def intersect?(s1 : Segment, s2 : Segment) ccw(s1.begin, s1.end, s2.begin) * ccw(s1.begin, s1.end, s2.end) <= 0 && ccw(s2.begin, s2.end, s1.begin) * ccw(s2.begin, s2.end, s1.end) <= 0 end end # require "./object/vec2" module Geometric extend self # # C [+1] # / # A -- B # \ # C [-1] # # A -- B -- C [+2] # A -- C -- B [ 0] # B -- A -- C [-2] # def ccw(a : Vec2, b : Vec2, c : Vec2) : Int32 if (x = (b - a).cross(c - a).sign) != 0 x elsif (b - a).dot(c - b).sign > 0 2 elsif (a - b).dot(c - a).sign > 0 -2 else 0 end end # Calclates the angle of `∠abc` def angle(a : Vec2, b : Vec2, c : Vec2) (c - b).rotate(-(a - b).angle).angle end end